That little demon dude is awesome Some furniture I made today http://img452.imageshack.us/img452/7257/chair1nr.jpg http://img452.imageshack.us/img452/6696/booth4cs.jpg http://img452.imageshack.us/img452/8742/table5yj.jpg BIG PICS
katzeimsack: that looks like one slow moving creepy ass monster mop: looks sweet almost like a demon frog.. i guess its the green cause i didnt really feel the frogness on the original bobo one
Looks like that red demon like painting that you did a while back. Love it! Hands look great. Nice and meaty. With the new influx of all these highpoly models i'm going to have to start practicing. Its very inspirational Can't wait to see more.
In design vast quantity and demon the broad way which it adds or from your cube this, and I glad you saw the cross which it puts inside the T. Your evil price good one and I hope the fact that it comes out rising. Me big it is a metalhead or oneself,!
actually I forgot to crit the base mesh. i was thinking a bout it in my head then got distracted by the cat:). I was just wondering why there is no mouth. looks good overall anyway Demon cage, you are right abou the pants, need to work on the base shape some more.
Roses perhaps. Sounds like a very noble and romantic thing, sort of makes it sad when you notice he's dead. As for the horns, maybe on a helmet. I think horns attatched to the skull would make him look demonic and evil. That's not what I want. I like the placement of the roses on that picture, though. Update:
Yeah, the concept for that big demon was by Mr. Chris Anderson. Joshuathejamesomgshaw did the concept for this big nugget man. Both of these bosses run in at about 3k tris, and 3-4 512x512's. They are WAAY too big in game though, but there is nothing I can do about that. I painted them at double res, so there is room for…
[ QUOTE ] @Marshal Banana: I like the pommel design a lot and I thing the overall proportions are quite good. But I would rethink the spikes in the ricasso area. Any sharp angle is a possible break point on a sword, which is why the transition from blade to tang is rounded on any usable sword. That's why spikes like this…
Im workin` on these two babies, both for the same mod: The demon is very early wip. The girl is.. well.. I modeled her while I was very intoxicated, all i was thinking was blocking out the shapes. So now i`ve started redoing every line and polygon, trying to make the mesh less messy. I`ve started doing this in the face,…
Hi everyone new poster here. Been lurking this forum for a while for inspiration. I have a bad habit of putting my work out online so I thought this thread would be a nice place for getting some quick comments and feedback. Anyways, I'm working on a set of characters right now based on demons from various literature. First…