While networking ultimately plays a role in the hiring process (hence the mention of it being quite important), it is of no use whatsoever to a beginner starting out. Because It's not the networking that leads to jobs : It's the display of skills, that leads to recognition (ie "networking"), that leads to jobs. Now *of…
This is what I've concluded as well while I'm working on my own character portfolio. No one would know or even care whether or not you use a base mesh since most people in the industry do and ultimately everything you sculpt is going to come from some kind of base object anyways. I personally say find the best base mesh…
i think the connotations of how some words are used may be misinterpreted. Here's an attempt to summarize * If Rima has no finished characters, then Rima cannot get job * If Rima has finished characters but nobody knows Rima, Rima cannot get job * If Rima has finished characters of good quality but nobody knows Rima, Rima…
The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon. Ubisoft Toronto has Model artists, but at other studios its more specific like Weapons Artist, Vehicle Artist, Hair Artist, Clothing Artist, and sometimes its just Character Artist…
Yes, partly due to lack of interest. But a challenge from the past could be done today too :-B Maybe you just need to do a character that looks really hideous, because then it can only go better :relieved: But seriously, the most I learned from doing those challenges is too not care/obsess as much and just getting it done…
I've not made any progress on this front. There's something I've been wondering about. How often do character artists have to work from scratch, anyway? One of the reasons I'm paralysed is some kind of impostor syndrome. I feel like if I make something decent off the back of a basemesh, it's because the basemesh was good,…
Hm, I think "poor work" is a bit relative, as there's always the circumstances of its creation, like the intend/brief and how much resources/time was had. Of course there are a certain expectations for high budget games characters, and if expressed goal is to hit that bar, that's the measure tape then. Heck, could start by…
If I wanted to have others decide things for me, I wouldn't be asking so many questions, would I? I'd just jump on the first thing that's spoken with enough authority. Congratulations on your work, good for you. But just for your information, no, I haven't been sat on my arse the whole time this thread has existed just…
There's some valid points in there a: there are definitely more jobs making props than there are jobs making characters. so... if your goal is to get a job ... b: most characters are covered in clothes and props on the other hand though ... are we interested in getting any job or are we interested in getting a job as a…
I think at minimum, having a Linkedin and keeping it updated is a good thing to do. It's pretty much a database of searchable resumes where recruiters like to hang out, so it is helpful in that regard. You don't have to post a lot or try to "network" by commenting on things. Just have it, keep it updated, maybe post stuff…