started another car. Basically these are all the cars I made orignally, but upscaled with bevels etcyou can see where I have added the details so far - sanyong Korando
so i figured out a similar method where i used the weighted normal techiniques, but combine it with subd level 1. works quite well and is slightly less time consuming than trying to make the low poly look smooth. I will post some WIP on that when get time, but its a promising workflow (for me anyway)
Wondering if these are destined for VR hence more optimised approach? I recall set of FPV images via a headset on another thread you'd previously posted?
next I will try to figure out how to make windscreen wiper animation with smears. looks pretty tricky bit of procedural dirt, gotta finish off the petrol cap
not sure really, just trying to keep them as low as possible. most of the polys are in the wheels, so I might have to bake most of the details, just keep the silhouette intact. not sure wheter to bake the bevels in , but I am sure there will be baking issues and a lot of hassle to make them look goodthe original scene was…