Got the 2d system working well and figured out an aim system for 2d that is very intuitive. I'm going to move the project over to being in 2d mode until it’s complete, then add in 3d person over the shoulder. It's just more likely creating a 2d first will get done sooner. https://youtu.be/TgrLHEG_5L0
The hardest parts done. I just need to update the tabulation Server HUD Widget to be the main hub of all capture latest data...then have all child classes parse it's data when it's been localized the independent machine. After that I can to move onto other systems like killing, GORE GIBS, respawn, compulsion loop gameplay…
my management system of people is called...cork board front and center write it on the card stick it yourself in front of all..... burn down times. There is only one BOSS...ME and that's it..... Unless you are Sweeney, Zuck or Musk.....you are nothing more than subhuman garbage at best. No HR I hate HR jobs and those who…
for the rest of the day adding in the intro cinematic and get the rest of the player camera system working in practice with E1M1. https://youtu.be/eJUy_zZl-Rc
Got the system in and working. Chaos collection are currently buggy and may have to use an actor wrapper workaround to prevent crashes. Will take another solid day to put the bow tie on this system and get back to completing the game. This is the hardest system to build because it's entirely about "what is" the best…
got the animation system pinned down!!!!. Had to learn the control rig system. It's brilliant. The way I'm using it is by creating a new control rig per gameplay controller based animations. Instead of a new animation and or canned animation I just create a procedural animation with the control rig and link that into the…
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
Next, I'm putting in the jump roll, or dash, trace system....after that I can start considering taking off a week from work and do push week to getting it all done.
Got Today and possibly tomorrow to work on the code some more. Just finished the 2d camera system for my game. Works really well and is replicates. Uses ALS without breaking ALS. https://youtu.be/l-ilojBtFqo
Figured out enough as to how and look of environments. It's all about make hallways and chunks that can be repeated. Next is take the Quake Champions ninja rip model and redo them. I like the ID 3D Artist art style. They know shape and balance well but I gotta make my own version for legal reasons. The idea is to remake…