I like the fact that you have made all this effort on your own. I knew a guy back in the 90's did the same thing, ie coding artwork etc takes a lot of guts and effortlooking good so far, maybe start a games company :)
Standard Unreal Project opens on AMD. It's a bug in my project file. Simple answer that kills 2 birds with one stone.....gut the project file I have move the keeper stuff code over to a clean project file. Project will open on AMD as well and project file is then super clean.
Did some final testing on how I am doing data in my game. Got it pinned down and it's pretty quick too. Not just at runtime but also the pattern in creating new code. The ready button was only bool the pictures changing is everything else. https://youtu.be/6lvdODSKc1Q?si=ylCrxXxHqY41unkz
Made a decision today after enough testing. Because it's only a 2d game now and it's easier to solve stuff in code im now making point to not use sequencer for cinematics. I'll just reuse the 2d code I have and make all cinematics with it. The sequencer will still be used for enemy ai bp sequencer and stuff like that. But…
Building the basic controller and raw UI. Have to test it for, and remove button combo confliction before adding all the stuff. The system to organize it all is run by "Switchers" and "Execution". The rIght shoulder button is the "Execution button". Example. Hold the left shoulder button down press right shoulder to…