Infested wings & mask, gave vampire race unique underwear, did more work on the lobster race underwear. Spent some time tinkering with the scale of the mechs earlier last week, I removed the stone capsule & am thinking of going back to more mechanical roots rather than magical. Have a great week!
Happy 2024! Here is the yearly recap for 2023. I will likely do many of these. Best of luck to my future self; keep on that sigma grindset you handsome bugger. In 10 months I have:-Worked on inventory, container, and equipment systems in UE5 as well as user interface. -Established internal development wikia in Obsidian,…
Props for your commitment! This is already a lot of work for a personal project. I definitely think you could do a stylised PBR thing but I kinda like the handpainted look you have in the earlier posts, it reminds me a bit of Valheim, just more detailed. It also works really well from a third person point of view but not…
I think I've mostly finalized how modular spidermech exteriors are assembled, and have lore explanations for how/what/why everything is built. Work was done on a biomechanical & neural interface covering that encapsulates the wooden interior frame. https://youtu.be/1zG4eE5v29E Have a great week!
Lost a few hairs of my own trying to get all of this to work while learning blender, but it's working now, so all that's left is actually making the hair look nice instead of seeing how many ways I can break blender with my sheer incompetence. I must say despite trying to cram all of this in one week - the plugin is…
Removed the heavy scale detail from the face, we got a bit too horny last week; removed unnecessary horns that would interfere with clothing and armour systems. Worked on better horn>hard scales>soft scales>skin transition. Reworked head and neck scales to be less pointy and jagged. forearms were tedious, wings were a…
A lot of progress was made, even though it doesn't seem visually apparent. Most of last week was mostly figuring out how things would work on a technical level. I've made every mesh an instance of a master copy and socketable, before I was just duplicating meshes and using the transform tool to move them into position;…
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
Didn't get a lot done this week because Baldur's Gate 3 dropped, but I've been working on making the infested race more modular so players can mix and match fungi. Also added some placeholder 'hair' (Perithecia?). Made the back of the fleshy worm pod / ascocarp less noisy and more structured. Have a great week!
Didn't get a lot done last week. I've been trying to reset my circadian rhythm to something resembling normalcy; like going to sleep at 2:00 instead of 10:00 - but it's not working. Will try harder, maybe inject weed or rub my eyeballs with cocaine - the kind of stuff zoomers these days do, idk https://youtu.be/67LXr0ROItE…