Still debating whether or not to go with handpainted or PBR. The issue with PBR is that it changes an audience's interpretations and expectations. One expects more when PBR is involved; e.g, facial animations. With handpainted, facial animations are less expected due to suspension of disbelief.…
I've decided on PBR instead of handpainted, as normal maps are required for certain height based terrain materials that I want in game. Aesthetics is determined by function, never the other way around. I went back and reworked the basemesh for better compatibility with PBR, as well as literally everything else; from UV…
Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll be…