This is a Showreel of Water Splash 3D Model (or Liquid Splash) , that is created by Maya and rendered in Arnold. https://www.cgian.com/2021/10/water-splash-crown-shape-3d-model.html
This is a Blender Diamond Material setup tutorial, the video is to show how to make Bender Diamond Shader and lighting setup scene with Cycles Renderer. https://www.cgian.com/2021/09/how-to-make-blender-diamond-material.html
This is a Blender Glass Material Setting, that the video is to show how to make Bender Glass Shader and with light setup scene with Cycles Renderer. #3d #b3d https://www.cgian.com/2021/09/how-to-make-blender-glass-material-in-5-minutes.html
This is a timelapse 3D product rendering video to show how to setup Blender Jewelry Diamond with Metal Ring with building 3D Scene, Lightings and Materials. https://www.cgian.com/2021/10/blender-jewelry-how-to-setup-3d-product-rendering.html
These are a video tutorial for beginners to understand how to make Jewelry Design or Product Design Visualization by using 3D modeling and rendering by using Blender surface. https://www.cgian.com/2021/11/how-to-make-blender-jewerly-3d-modeling-and-3D-rendering.html
These are video tutorials for beginners to understand how to make Jewelry Design or Product Design Visualization by using 3D modeling and rendering by using Blender. #b3d #cgian please visit, https://www.cgian.com/2021/11/how-to-make-blender-jewerly-3d-modeling-and-3D-rendering.html
This is a 3D Showreel Demonstration to show the Lemon dropping into Water, the dropping of 3D object to create the water splash, in normal speed and slow motion. This animation is created by Autodesk Maya 3D with Bifrost and rendered with Arnold. https://www.cgian.com/2021/07/short-animation-of-liquid-fx-simulation.html
Thanks for sharing! A small quibble though, this is not Color Management. You're describing Post or Color Grading, which is adjusting the image range after rendering. Color Management is about converting between different color spaces, and matching colors across different displays. A good intro here:…