Hello everyone I am new to Polycount. Sorry I am a bit late to this challenge. I started the caravan last night and here's what I have so far. I have only been 3d modelling for about 3 months now so try not to be too harsh on me :D Thanks all. Made a little more progress on the caravan. Working on the texturing. A lot more…
@Zocky yeah, I like the lighting in your updated version. The ambient light feels more natural. All this transparency and liquid has certainly been a challenge. I've added some grime and blood from megascans, tweaked the lighting, and created some labels to line my shelves. I feel like I'm going around in circles at this…
Hey all! I've been a long time lurker but never done one of these but today I decided to jump in! I'm going with the fun cart concept with the final output being having some more realistic textures than the concept. This will also be the first asset I've done in years that'll go through zbrush to game :) Here is my…
@Pinkfox Thank you for the feedback! I'm happy to hear you think my jars look good. I tried out your suggestion for the translucency sort priority and it didn't seem to change anything. I think this was because I imported all my trim jars with the water mesh built in, so there were two translucent meshes for each jar. To…
@gastrop0d This looks so lovely! The lighting is turning out fantastic, it really looks like a scene from a Ghibli movie. Thanks to everyone who suggested the HDRP, for some reason I keep forgetting that exists and how good it is. I reimported all my assets into a new project and I'm much happier with it now. I'm calling…
I'm still plugging away to finish this one up. I've got pretty much all of the materials done but I went back and adjusted the tanks as they were standing out quite a bit. Also removed the color filter for now as I need to put time into figuring out how to get what I want without drowning everything out. From here I just…
@hasgan Thank you for the feedback! In the interest of time, I decided to break up the tiles with some decals. Hopefully the pattern isn't visible anymore. I also scaled up a some of the scattered papers. :) All of the major details (except the final creatures) are finally in place for my scene. There are a few issues I am…
Here's my work overview on the mermaid since I spent the most time on her (even though she's merely a shadow lol, but I wanted to challenge myself a bit). The gills under the rib cage idea was inspired by the character The Deep in the show The Boys. Started with a base mesh in Blender (a really bad one), sculpted her the…
Ok, i'll try to be short. Basically, i did mostly work on materials; Bricks, Grout & plaster (all 3 in substance designer), and then looking for ways how to blend them via vertex color. Still some work to do on this master material, but i think it's slowly getting there.... Still to plan to add a bit more variation to…
I post a reply here, but right after I edited to change an image and when I clicked "save" my post was gone, I'm not sure what happened but I'm writing it again. I've finally finished! It was really hard for me and I learned a lot. I would like to thank everyone here, specially @Pinkfox for all the tips and study material…