@WitchDev Eurogamer article with some extra info: "He says that each asset has 8K texture for base colour, another 8K texture for metalness/roughness and a final 8K texture for the normal map. But this isn't a traditional normal map used to approximate higher detail, but rather a tiling texture for surface details. "For…
Cliff notes I made while watching for the lazy: UE5 preview should be coming early next year. UE5 priorities are optimizing for SSDs, helping make larger/more dynamic worlds, general engine performance/speed ups, more online game improvements (more/bigger BRs?), still multi-platform/scalability focus. UE5 will be for…
That sounds possible. Brian Karis said that it has two different software rasterizers running in parallel so it could be related to that. Where did you get that 24 8K maps figure from? The first time I've heard that.I'm basing my assumption just on my previous experience with how they presented new features for their…
I know Polycount is not huge on the engine side of things, but I expect a few things with this tech: - If you worry about shipping a game with full res source asset, which cause both runtime memory, storage and content security concerns, then Epic is likely storing the source asset in a pre-processed compressed way: like…
I seriously doubt this will remove the need or want for baking overall From what ive seen about the DirectX 12 presentation you'll have to cut up your meshes in chunks pre-import for this. And yes stones are clearly the best case for such tech. https://www.youtube.com/watch?v=CFXKTXtil34 Also whats the file size going to…
More from the article above... "A number of different components are required to render this level of detail, right?" offers Sweeney. "One is the GPU performance and GPU architecture to draw an incredible amount of geometry that you're talking about - a very large number of teraflops being required for this. The other is…
... "I don't think games looking "realistic enough" happened or will anytime soon. " Well, to be clear I mean in the sense of "realistic enough to convey a sense of recognisable space from the real world". I suppose one could extend it all the way back to GTA3 but that would be pushing it. Maybe GTA4. For racing games this…