Working on a stylized room for a while, you can check my progress in my Sketchbook . Finished baking process now, everything is sculpted and baked: model
This week I've made a tutorial on how to make stylized impact textures for realtime VFX using procedural workflow in substance designer https://www.youtube.com/watch?v=-q2Yk1pDiOw
Just finished texturing my Swordtember Sword! Feedback always welcome, check out more here! https://polycount.com/discussion/222941/swordtember-stylized-sword#latest
Updated my sketchbook: https://polycount.com/discussion/212187/maximilien-dehove-substances-sketchbook#latest ! // Stylized Exploration - Cliff / Rock - https://www.artstation.com/artwork/3dogko Hope you like it !
Just finished up this stylized temple floor using 100% Substance Designer :) Had a lot of fun making this! More images: https://www.artstation.com/artwork/ykA268 Glyph Generator subgraph:
The head of a full character piece that I've been working for a little while and chose to share a WIP. I'm going for a semi-stylized look that would combine the best of western and asian styles
I've created a "Mountain's Portal" stylized 3D scene. It's my 4th month into 3D and any criticism to help me is welcome! More pictures on my artstation: https://www.artstation.com/artwork/0XRJ2E