"But nobody ever really explains how inheritance and the overall architecture works [...]" VERY simply put, another way :) in OOP these visual scripts may be 'interpreted' per line via an application's API which enables access too it's data, classes and functions then executed at runtime.…
thanks! I ended up chopping out the third person perspective. If I ever add it back in, then adding some uniform options is definitely possible, though I am thinking I most likely keep it first person only from here on out. In a couple weeks a beta demo will be ready. if you are interested in trying that out, message me on…
Been refactoring the project. Working on redoing the character controller - this time we will (I've hired some help) also include an option to swap to third person perspective. The controller is still being worked on but I've done some quick rigging to test out what it will look like. and a blurry video because i forgot i…
I was doing some playtesting and noticing a lot of weird graphics glitches related to the DFAO being used in conjunction with origin shifting. I have a script which should update all the mesh distance fields each time origin is shifted but nonetheless just seeing a lot of ugliness. That was a whole thing to fix...anyway,…
I’ve been overhauling the UI, among other things. I 've honed in on a consistent style a little more. My goal is to keep it as clean and simple as possible. Just like when you are doing landnav in real life, you want a simple plan without extraneous details to get in your way and cause confusion. So I try to make the UI…
Real happy with new map so far. I got many coding/gameplay things to do in coming months but it will be a happy day when i can just go through this map and beautify it. I am getting things ready to make a pitch for some grant money. If I am lucky and get some I may try to get a little help to make some nice environment…
@teodar23 It's a problem that can definitely be solved, it's just a question of how much time. We had fixed it before, but then needed to change engine versions to deal with another issue, then the issue came back. Just takes lengthy troubleshooting measures that eat up too much time. So this workaround I think will…
Some background props I've been working on the past week. Still working on the water buffalo. Just a few more and then I'll be done making models for this game. The watch tower came from the unity asset store, but I rebuilt it's geometry and UV's, as well as re-textured it. The tent I tried to do in Marvelous Designer, but…
finally wrapping this up. Putting the final maps together. Stupid unreal captures the selection highlight on screenshots I didnt realize till i shut the project down. I'll take real promo screens once i get it all the way finished. But I thought these are pretty nice. The real work is in the enviro-lighting plugin that of…
There is a lot of information out there regarding the world composition tools in UE4 that seems wrong to me. I just did some test today comparing a single 8km terrain compared to one broken into many smaller tiles and streamed using World Composition, and the performance is at least 3x better on average compared to a…