1.8 does not have any tools to do the export/atlasing or baking of decals to normal maps. The following 1.9 and 2.0 releases will re-introduce these workflows. You can skim over the docs for the previous version and take a look at the exporting capabilities: https://machin3.io/DECALmachine/docs279/decal_export_basics/ As…
Yo, recent new DM customer here :) Placed a heap of decals and now up to needing them to batch into atlas(s) (one is info decals, other is subset)... I remember seeing a vid of it a while ago, but now found out it's only back in the old version. What can I do to get them all atlas'd and exported? Freaking out atm hopefully…
The new Epanel creation method combined with baking really makes for an incredibly powerful workflow. And interestingly enough, even if the baking results will always be lower res than the infinite detail provided by the regular bump decals I find that the AO pass really adds a lot of depth and ties it all nicely together.…
I made a second Decal Pack for it! (WIP) https://gumroad.com/l/gXSaS There is also a free pack for “numbers”: https://gumroad.com/l/dFfFz 10 I hope you enjoy it!
Something I would love support for is to be able to generate edge decals more easily. I would love to be able to have a bunch of edges selected and easily create a new object that is basically an L-shaped extrusion that is unwrapped out of the box. Creating edge decals today is a rather tedious job and it is especially…
Preview of Baking Decalshttps://www.youtube.com/watch?v=snuEYdOTHEQ All you have to do is pick one or multiple objects with UVs and Decals and hit Bake.There is an option to automatically preview any or all of the main texture maps (Color, Normal, AO, Subset Mask) directly on your objects.You can then also easily restore…
Just amazing! I wish there would be similar tool for 3ds max with same level of insanity. Recently I made a "decal tool" for our art folks from work to make their life slightly easier but after seeing this... You raised the bar far above my experience with maxscript.
That's not an approach I had considered, I did try a few other workarounds without any success. At our studio we do currently have a solution in place for decal placement but it's pretty barebones so I were hoping to potentially use DecalMachine instead as it seems much faster and more intuitive. Using your proxy…
@MACHIN3 Not sure I posed my suggestion well enough. Basically what I am after is a function that allows me to create L-shaped edge decals easily to support the workflow described here; http://https//www.artstation.com/artwork/l3wwa This is an awesome way to add fidelity to edges and a workflow that would perfectly…
I know, I read the thread.. I was more-so pointing out that I'm new and ran into needing this feature pretty quickly so I was wondering how long to need to wait and work on some other assets in the meantime or what. Right now if I wanted to get them all in-game I would need to collapse all the decals, make my own atlas…