Lately was trying to expand my understanding of 3D Design, modeling, baking and texture painting. This is one of the tests i did getting forward with that process. https://www.artstation.com/artwork/L2ED0kv https://polycount.com/discussion/210221/end-of-solitude/p1?new=1
Finally finished this side project! For the paint coating I tried adding a bit of a theme. Hence the name 'Tribal Dieselpunk'. Let me know what you think ^^ https://www.artstation.com/artwork/A92wgW High res + breakdown: https://www.artstation.com/artwork/A92wgW
I made a island Sculpted all in Zbrush without base meshes except for the birds. Its all vertex painted without any textures and has that hard edge low poly look while being not that low poly but its hard to see at that size. Will try to make it a Sketchfab scene.
I've been texturing a handpainted Character bust! This project has been a collaboration with my friend Andrew, who was responsible for the highpoly sculpt, the retopo, and the UVing, before passing it off to me. Original concept by Tooth Wu. I have a bit more to clean up on the chest, and then it's on to painting and…
Substance Designer practice from last night, based on the hand painted texture of Ulrick Wery. More and higher resolution screenshots can be seen in my substance thread here: https://polycount.com/discussion/199692/kristofs-stylized-substance-designer-material-practices#latest Or on my artstation here:…
Hi all, I'm working on a personal project and I was curious if I could get some feedback. I'm thinking about giving him face paint but I'm worried I will end up covering up all the detail in the face. Any thoughts or general critique is always appreciated! Check out more here: www.artstation.com/andrewmgillogly
It is my first time working on a creature design. I have made many silhouette concepts and tried to do this project step by step in Onur Çaylı's Workshop. This is the result. I painted the base color in zbrush and took render passes in keyshot.I still want to improve this. Let me know what you think about it. Artstation…
Hey guys, This was a fun project I worked on. I started with creating a few 3d objects then posed them in Z Brush. Then began to paint and photo bash on top. there were a few times where I tried different lighting set ups when I rendered out the base in Max, but ended up manually lighting it toward the end.
Modeled this from a Concept by Priabudiman in the 2D Concept Bank here :) I dont do much (or any really) Stylized stuff so working on a few to put in the portfolio/ just for fun. Base model and Retopo in Blender, mostly Zbrush and painted in Substance Painter :) Now that I post it again I see some things I can improve so…
Hi guys, the collection of buildings, props and foliage we designed and built for Cloud Kingdom project at Thunder Cloud Studio. The models are lowpoly with only 1 map hand-painted texture and optimized to perform smoothly in mobile platform. Each building comes with 3 different level of upgrades. More hires? Click here:…