WIP #25[More textures + Some lanscape work] Made some more textures improvements. Also work a little bit with landscape, made roads and paths. Add some fx-es from different unreal packages: fire, god-rays
Wip #7 [More Houses Bake + some light tweaks] Made some more low polys: saloon, warehouse, well. Test substance livelink, powerful cool tool. Also made some light tweaks and test lightmap density and bake
WIP #23 [Piano, barcounter, tree and some props placement inside UE] Today i baked piano and barcounter, also create a tree(just simple splines) Also place some more props around scene and play a little bit with light =)
WIP#21[Saloon furniture] I decide to create few simple assets for saloon interior: table, chair's and stool's. My light will be not like in concept, because i have different light angle, but i'll try to come up with something interesting in lighting it =)
Wip #8 [House and gallow pole Bake] So i finished last building low poly. Also bake gallow pole's. And tweak composition a little bit. On the weekend i plan to start texturing everything and tweak light and maybe start some vegetation.
Wip #1 [Blockout + Some HP] So i started with creating blockout for chappel and warehouse. Also add few placeholders for props, such as barrels, wheels and hay sack. I'm not entirely sure that I will need a windpump, but let her stay here for now =) Any critique are welcome, thanks!
WIP#19[Graveyard modeling] So today i made graveyard assets: few different fences and tombstones. Probably gonna change it a little if needed, also later i want to add actual graves and maybe one unearthed grave. And experiment a little with train platform, assets placement are still in progress
WIP#28 [Testing some props render inside Unreal] So i got a new great job as level artist. And I'll be a little busy, so there not gonna be a lot of updates unfortunately. But I still have a weekend's, and I'll try to make the maximum out of it. I started to test scene for props render in unreal and that's what came of it…
WIP#18 [Some more propses] I slightly improved the houses: add broken glass, also build floor Also added bell pole and cart (my main ref for this was cart from HUNT Showdown by Matthias Wagner) Simulate cloth for cart inside marvelous designer, still need some tweaks inside Zbrush And finally i build train platform, but…
@Joopson thank you a lot for you feedback, it's super helpful Today i try to improve my light WIP#27 [More light tweaks] Today i try to improve my light. For my taste it is better than the previous variant. But i'm open for new feedbacks, so let me know what you guys think =) Also i struggle with little problem: somehow my…