Crafting some fantasy armour in Blender 2.8. Just blocking in at the moment but I'm loving the real-time volumetrics, bloom, PBR, HDRI etc available in the viewport. Very Excalibur.
Hi everyone! One of the models for "Artstation's Beneath the Waves Prop Art". Modeling in blender, textured in SP and rendered in Marmoset, More shots here: (https://www.artstation.com/artwork/meYXa)
Been working on this steampunk owl, after i had it done thought it would be fun to try it out in EEVEE in blender 2.8: Can see more shots on artstation: https://www.artstation.com/artwork/N5qG3b
i spent the last 2 days doing this, not sure if its good or bad, I shoved a smart material on it to get a result quicker. scultped in blender on top of a very basic low poly model I made from a real skull which did photogrammetry on.
REF - Quickly mocked A 2D cat to model into 3d Learning blender, with a view to sticking this into a Unity Game Baking not going so well though. In around 8-10 years away from doing any decent modelling stuff, I've pretty much forgotten everthing. :P
Hi guys I recently made a switch to Blender. The viewport quality is just insane, it's so much fun to work with ... and the best thing its FREE This Model is made from Brian Sums Hefty Robot Concept ...hope you like it ^^ more on my artstation https://www.artstation.com/artwork/LDb10
Crosspost from my CS:GO workshop thread: https://polycount.com/discussion/158274/emus-wannabes-workshop-thingys#latest Just finished working on this P90 skin. More and more falling in love with blender 2.8s EEVEE renderer: You can find the skin here: https://steamcommunity.com/sharedfiles/filedetails/?id=1530191340