@alex_kim This model is looking much better than your previous which were really low poly. You must understand better, when to bevel more, and when to remove edges. The other people say "functional" edges and they mean edges that have a meaning In the picture, all the edges with arrows can be removed and YOU WILL HAVE…
You can avoid doing normal map combining in Photoshop if you use the right software though. The multiple object map combining been's resolved by programs like Substance Painter and Marmoset Toolbag
Rust is a great way of showing that you can blend materials realistically In guns however rust is not a good sign, it shows that the gun is old and might malfunction. In the military we kept cleaning the gun and scrub it all the time to preserve it. Rust / gunpowder / dust they all might make the gun malfunction and you do…
@wormo Hello, wormo, nice to meet you. I personally like your work. Your nes and motorcycle is very awesome. I wish I can create motorcycle like you one day. :-)
Opacity does seem to be the issue, Depending on the layer order and content the solutions would be to: If you are using generator to make edge wear increase the contrast of the mask so the edges are sharper since as Brian said its either worn or not worn, and in case the paint is scratched only thing that would…
I think that i like seeing you grow as an artist and learn things :) Experiment and see what works best..! I suggest you stop the gun for now and learn about texturing and make materials in substance designer!
No it is fine. This can be your mid poly. Copy your pistol to the side, and remove as many edges as you can, without changing the shape. And make all your bevels with 2 edges. Then post it here to tell you the next step
Texturing it at all with a metal material is making this hard to read. Just give it a flat color next time, stop overcomplicating this if you can help it. OR just run a quick automatic unwrap if there'ss till weird stretching and artifacts occuring. Ir eally just recommend dumping it into a simple three light scene in…