Sorry I was late. I was struggling for texturing. I actually must tell this first. I changed my reference or "ideal goal" for my texturing https://www.nexusmods.com/fallout4/mods/59835/?tab=3&selected_game=130&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D59835%26user%3D1%26gid%3D130 This is…
Opacity does seem to be the issue, Depending on the layer order and content the solutions would be to: If you are using generator to make edge wear increase the contrast of the mask so the edges are sharper since as Brian said its either worn or not worn, and in case the paint is scratched only thing that would…
@z0mbie Hello, nice to meet you. Would you please explain little bit more specific? English is not my first language ... Sorry. What's the meaning of "functional"? means bad? not good? So far I understood it means "real" not illusion from normal map. Am I right? What do you mean "edge does affect the shape of the asset" ?…
There shouldnt be three texture maps, This weapon isn't complex enough to justify three draw calls to pull all three texture maps into render. I get that you'll get more texel density from splitting it that way, but it's incredibly inefficient and not good optimiziation if you have three. You unnecessarily stress in-game…