Finishing off the quick little 'Last gen' to PBR project I was working on with this last piece. My goal, first of all, was to update the textures for PBR. Secondly to practice posing, as I feel this aspect has been pretty weak in my previous work. And with that came basic rigging and skinweighting. (QuickRig in this case…
Hello all,I am proud to say my Biomechanical whale won the 3-rd place on CGtraders big low poly PBR challenge! This took quite a long time. To be third out of more than 660 submissions in the challenge,this for me is an awesome achievement! Big congrats to all the other winners! There were some spectacular models in there!…
Crosspost. WIP. Bigger images at my thread. This is my old entry for LOL Art Contest here years ago. Just turning it into PBR since i suck at handpainting.
Finished up this guy. Really fun challenge trying to work with stylized pbr in Painter. More shots here: https://www.artstation.com/artwork/9gnJO [1.54mb png, wtf. resized by mod.]
Metin2 fan art. Based on original concept artwork. 9.5k polygons + pedestal. PBR texture maps 2x2k. See more pictures and Marmoset Viewer on artstation. https://www.artstation.com/artwork/r4w0e
Hi everyone! I'm new in all that gamedev and pbr stuff, here is my first SD materials, higher res images at https://www.artstation.com/artwork/LBW60 and https://www.artstation.com/artwork/LB6yw
Textured and Unreal 4 ready MAC 10.2048 x 2048 textures and PBR readyI learned some new techniques texturing hard surface models that will help in future projects. Great piece for practice :)
Wanted to make a Gun that would work in the Star Wars Universe (This is a modified M3 Machine Gun). Also Wanted it to be really low poly (this is 2899 Tris) and no PBR textures. Would love to get some critique on this.
Learning Substance Designer. Made an Ash Wood texture from scratch today. Any C&C welcome. Quick Vray test render http://polycount.com/discussion/186621/delis-learning-pbr-thread#latest