Did some testing with this tool, mainly for the smooth normals option. So far I can see 2 major problems with PixaFlux when it comes to normals. First of all it is in only 8bit. I couldnt find any options to generate 16bit images out of pixaflux. This is an issue as it will cause banding/stepping.…
Hello, There is a new PixaFlux release (2017-09-17). In this release we're introducing the Common Tiles node, which generates seamless tile textures from multiple image inputs. We've also uploaded a new Common Tiles video tutorial to YouTube: https://youtu.be/EQkk96sUQJo Please let us know if you have any comments,…
Hello, There is a new PixaFlux release (2017-12-12). In this release we're introducing the Zig Zag Tiles node, which generates seamless zig zag tile textures from multiple image inputs. We've also uploaded a new Common Tiles video tutorial to YouTube: https://youtu.be/A3u9aWtBL8U We're also announcing our first contest:…
Sweet, the mesh smooth normal node looked petty interesting! Gave it a quick go an it works pretty good. The issue Pior had at first i also ran into. After disabling smoothing groups and only enabling vertex normals in maya's OBJ export I got it to import the model like it displayed maya. Ill play around with it some more…
Sorry, I should I been more clear - I meant "smoothing groups" in the colloquial sense. What I meant by that was "edges set to hard", or put differently, vertex normals split up in such a way that makes the edges appear hard. I actually had no idea that the OBJ format made a distinction between these. Aren't you talking…
Hello Guys, Thank you for testing PixaFlux, your suggestions and comments are extremely important for us. Internally PixaFlux works with float 32 bits per channel. When the images are exported they are converted to 8 bits per channels. We can add a new image exporter that support 16 or 32 bits per channel. Do you know what…