Hi, I made a sci-fi grenade as an exercise for speed modeling/texturing. I set a time frame of 8 hours. All renders are realtime in Marmoset Toolbag Here's a turntable: https://www.youtube.com/watch?v=d-d4QlfKJZw And here's my thread with more shots: http://polycount.com/discussion/170858/scifi-grenade#latest…
Nice texturing work man. The only thing that I can tell you is that you could add more color variety and maybe the texture looks flat at specular / gloss levels. Maybe you could add more contrast... but I don't know exactly if I'm right because I don't have the realtime mesh so I can't play with the lights of the scene.…
Hey guys, my first post on this thread. Here is what im woking on right now. So far its my Airbus A320 Cockpit in HP. Realtime model with textures will follow soon. To addition, its a part of my bachelor thesis. Main focus there simulation in VR. So the VR model with all his functions will follow. Hope you will enjoy it.…
@Neox Love your work! This is going to be great! @Skadoo Sorry I have no crits, but just wanted to say this is looking awesome so far, loving the shapes. Hey all, just sharing a WIP update of what I've been working on recently. Realtime fanart of Aigis from Persona 3, looking for feedback on this so please crit away if…
Time for a shameless x-post. But to be honest, that kinda becomes a necessity, since only 1 small image can be posted here now. Which is fine, but I think 2 would have been the sweet-spot. Anyways, here is my latest model, the Kriss Vector SMG. - you can get it here: https://gum.co/sfuL - see all images…