WIP Hello. I make modular build environment Victorian era for the unreal engine 4. The final product will be completely free. at this stage there are 50 assets , it is necessary to make an additional 200 :D
I'm creating a sci-fi modular kit to build a close outdoor environment, all assets are texturing with Substance Painter. More info on https://www.artstation.com/artwork/l6mlz . Here a wip demo scene:
Space game proyect in Unreal 4 Real work of space game made in unreal 4. Modular pieces with only 1 texture which has been worked in substance and unreal 4. See more at artstation
Hi guys!! I'm creating a sci-fi modular kit for exterior and interior environments, almost all pieces share only one PBR material based on a 4K atlas texture. More info on artstation: https://www.artstation.com/artwork/l6mlz Here an example interior scene:
Completed an environment of a Nostromo Corridor, fan art based off of both the Alien film and Alien Isolation. Environment is comprised of modular assets and tiling textures. Modeled in Maya, textured in Substance Painter and Photoshop, rendered in Marmoset Toolbag 2. Check out more images on my Artstation Here!
Finally finished this art piece. Took a lot longer, but I learned a lot from this project. This project was focused on creating a modular set. Everything is using a tileable texture except for the door which is a unique piece. For textures and more shots, check it out on artstation https://www.artstation.com/artwork/o9w6J
Hey Guys Check out this ship I've been working on. Tried to keep it as modular as possible. One 4k texture, and about 5 greeble modules for the details. Will most likely try out some more environments. Thread for more images http://polycount.com/discussion/177349/ue4-research-ship#latest
Spent about 20-25 hours on this on and off, used Substance Designer for the materials. Tried using as few textures and materials as possible, meshes all modular too. Rendered in UE4, based on a concept by Atomhawk Design. Breakdown: http://polycount.com/discussion/178185/locker-room-ue4#latest…
Haven't done a full character in quite awhile. Trying to do a really stylized human, somewhat Aeon Flux styled. Planning on making it modular for different clothing pieces, etc... (haven't added toes yet) Could use critiques before I move on. Aiming for mobile so I'll probably end up around 2500 tris, at 3200 atm.
Finished for a personal project an enemy character... more pictures and viewer can be found at -> https://www.artstation.com/artwork/1XEwe Also added a viewer for some modular tile sets I created for our VR pitch at work. https://www.artstation.com/artwork/Py2x8 Finally I can focus on some my AC: Revelations Ezio project…