extrude edge/vertex this feature is rarely used or not used at all I still dont know why so many modeling feature needed in Blender, modo when for most part of modeling just need 3 of them extrude face, cut and insert loops highly specialized programs are better than one
Chiming in as another avid vertex-extruder :) Extrude a vertex > split the resulting edge in two > move the resulting vertex to the desired location > bevel that vertex to get a perfect, evenly divided arc in space. And of course that's just one out of many other uses of that feature. Very cool stuff, and it's certainly…
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…
Blender is very capable. I even feel for normal modeling task, Blender's viewport is much snappier and faster to work with. 1 thing I don't like however is how you need to assign different hotkeys to do the same thing for different components. For example, extrude is not just a single extrude; you have extrude vertex,…
Blender has got various selecion modes tab assigned to shift+g by default. you can select by angles, face orientation, coplanarity and whatnots. made me try to immitate that menu by using modo scripts in modo. I also liked how blender memorizes the hard edges and creased edges automatically. vert easy to selectedges with…