I use blender for everything in my game (see sig) before that lightwave, modo, max maya and the only time I miss something from other packages is when Perna posts his workflows. Switch to blender? At first it was because it was free and there were lots of compromises because of it but now it's my preference.
Have you tried one of the many Maya-style navigation configurations? It's more useful than the Maya preset which tries to replace too many hotkeys but not as foreign as Blender's default navigation. https://www.google.com/search?q=blender+maya+navigation+configuration&ie=utf-8&oe=utf-8
I grew up on Blender but I tried to switch to Maya and Max with a solid month of practice on each (because everyone told me to be a pro you must learn those programs, although I've gotten jobs because I am one of the only ones using Blender here :P) When trying the other programs, I ran into many bugs, I had problems even…
The setup that nervouschimp mentions in post #46 is my setup. I have been mostly on Max+VRay and Maya+VRay pipelines. But never modeled in either of those 2, I had used Silo for a looong time. Had tried out Blender numerous times throughout the years, but it was just way too awkward. Anyway, some 3 yrs ago I started…
Well, it is being designed by people under the leadership of the blender foundation... unfortunately they aren't on it fulltime: https://developer.blender.org/T37417
I think the slow development on the part of the UI Team is down to the amount of time they have spare to work on it. Remember that the Blender Foundation is not paying for work on that area (insert snark about BF priorities here). They are (or were) slotting this in between tasks that pay the bills. It's a big job which is…
If indie got some of the more useful scripts (Seneca, etc.) along with Substance support that would go a long way to making it more appealing in my eyes. Also, I thought there already was a rounded edge shader in Modo? On the topic of Blender, one of my frustrations is looking for a feature and being directed to a custom…
I don't think this question should've been asked in the original blender thread. It's a specific question, looking for specific responses. And there has been a lot of discussion generated from a separate thread that would not have been had in the blender thread (note the wider variety of users). Also, for Alt + S, is not…