3/29/16 update Bonjour everyone! Much of the team's time over the past few months has been spent debating the exact direction we wanted to take Our Ghosts of War in. Ultimately making a survival / military game isn't easy and it was important to us to avoid taking the typical survival game tropes and throwing a World War 2…
Some Q&A about our game. Anyway, so I wonder; what's the actual goal of a match in this game? Are you actually invading? Having to capture points or defend them? There's some debate in the team about this. Ultimately I will have final say however. The coding team wants to make Our Ghosts of War a straight up survival game…