One thing I'm reading pretty consistently is that people would prefer a 'donate' button much more than having a specific price point attached to mods, which as a user I would definitely prefer. I can't imagine ever paying for modded content before having a substantial amount of time to mess with it.
Why does modding have to be exclusively free? Who says its a path to only be the path to the industry? How is this different? When it comes to working for a living as an artist,why limit the possibilities for making a living? I understand there will be some modders who do,mod as a hobby and if they decide to share whatever…
I'm just trying to figure out the validity of people saying you can include content from free mods in your paid mods and valve is OK with it. So paid mods of free mods are acceptable? What about free mods made from paid mods? This is all just so confusing And I'm seeing all this mixed info.
@Zocky I was thinking about that yesterday, and I think they can, but only very slowly. This reminds me of the initial reaction to the xBox One where a lot of what Microsoft was doing was aimed at sustainability for the industry, but they did a horrible job selling it. In the end most of it happened anyway because it turns…
Person makes a mod for a game and charges. Game updates, breaking previous mods. Bunch of people wasted their money unless the mod creator updates their mod, or simply resells their mod for the updated game. This person is selling early access for their fishing mod:…
Money is a multiplier. It gets you more of everything Steam greenlight and the appstore are proof of this. You get more quality, but along with it you get a lot more crap. But overall the crap doesn't matter except for discoverable, but having more content is usually a win. Also well done Ace, you've made it into my mental…
Thanks for the correction everybody! The premise of my question still stands though. Every other platform out there that is built to promote the content creator takes the smaller percentage. EA attempted this for Sims 1-3 and failed horribly, they learned their lesson and let the modders handle it themselves with Sims 4.…
If I am going to be honest if the cost of having the workshop far more open, mostly running itself, and not curated (which results in Valve having their little group of favourites and making it difficult for new modders to come in) is that there is an occasional witch hunt and a few ruffled feathers then frankly I don't…
The vile reaction is kind of scary. People are even so fucking horrible that they will plead that the main point of contention is the pay rates. Fuck off, since when have consumers ever truly cared about payment rates with music, games or movies to the creators. Sure a few might legitimatley care, but i guarantee the…
I don't really understand the whole "modding is not a job" thing. Why couldn't it be ? Wacky free mods (anything from joke models to ripped models ported over) can very well coexist with well crafted original content released for free or for a fee. Valve certainly made many mistakes in this early attempt and it is…