Thats not true for Maxscripts (which many people refer as "plugins" too, even if they are not really) and assembly/dotNet based plugins usually. And as MCG graphs are compiled to dotNet ( As far as i gathered the info) this would make them relatively Max binary version independent, even in their compiled form. But when you…
As far as i understand the usual C++ plugin version dependency does not apply to MCG packages. Similar to Maxscript there could be some possible incompatibilities here and there with new versions, but the tight dependency on the Max version binary plugins have should not exist....
Not sure why the entertainment suite isnt listed when you click the "suites" button at the top... all of the FAQs and info about the entertainment suite read very vaguely without any specifics about what it actually includes. what is the difference between Max/Maya and Max/Maya Creation Suite? What is included in the…
Absolute nonsense Fact is that max has a heavy foot in the whole CAD oriented businesses of Autodesk and hence many upper management decisions work in favor of that field, what in turn leads to many resources being spend on things not really helpfull for animation, even less character animation. But that situation has…
And this is the only way I'm gonna be able to get this come next year? That's rediculous. I've been using Max for years, and this really makes me want to stop. I'd swap to something different, but having to learn new interfaces after this long isn't something I look forward to.
It's the baby steps of implementing an ICE like system in max, and I couldn't be more excited! Having a couple of friends who turn out some inhouse maxscripts, it just blows my mind the potential that custom tools have, and I can't wait to see what people do with MCG
well from a quick glance the zbrush modelling tools require you to remove all subdivisions on the mesh before you're able to use them. when these were announced i expected to be able to change the topology of a sculpt while preserving it's subdivisions and layers. in the current state and unless i missed something major…
it depends on your needs sometimes max is the better horse sometimes maya... if you would ask me, what should we use for our new mocap pipeline.... i would say maya... cause motionbuilder is very close to maya and getting even closer in the future... and without motionbuilder its no fun to work with mocap... and even than…
I guess you see the menu underlines appear when pressing ALT ? Thats the standard windows menu shortcut activation becoming active I think in the case of Max it's a timing issue how fast you press ALT and the mousebuttons. The usual thing i do if this gets stuck is hammering the ALT key several times, usually this cures…
well for freelance if you already have a license why not stick with your current version for working and factor the subscription to latest&greatest into your project bid for it's duration? then use it only for data exchange with the client but keep your workfiles in whatever your fixed-license version is so you can always…