Well, just make the face poly mesh more dense than the body. (Place the verticies/polygons closer together) If her costume/clothing is going to hide her neck seam, then you can even separate the head from the body. Added: Oh, do the retopology by hands. Don't use ZRemesher for it. Added: You have to show me where you are,…
Finally we are turning this thing around. That already looks a crap ton better, albeit she's a bit alien looking right now. Important note; at this point, forget about making a sexy zombie-killing girl. Just focus on making a girl first. Likeness can come later. Don't increase the range of the dynamesh/zremesher too much…
@Wolves To me, the back of your jawline is way too low. It usually lines up with the lips. (depends on each person, of course) And fix the line from forehead to cheek in 3/4 Again, don't go in details yet. Just block out the shape and planes of the face. Once that's done, then build feature on top of it, not to…
Thanks for all the tips guys, I've had a few problems with my SSD so I haven't worked on it much in the last couple of days but this is what I've got up to so far. I think I still need to figure out ZBrush and the correct processes, some of the processes people are mentioning I didn't even know was the norm. I think the…
* You definitely should have someone in mind when you make a character. (and look up his/her pictures) Mashing people up like Frankenstein's monster doesn't work out nicely, UNLESS you really understand anatomy. * Spend more time looking from 3/4 angle when sculpting face/head. Use reference. * Don't get hung up on the…
It won't be a waste. You're making a solid try, but it's not going to be a waste to pull back on a duplicate Ztool and plane out the face. You know what you want it to look like, it's just a baby step of faith to get it to a solid planar form first, and then making the smoothing tweaks from there. Right now will be a good…
Not being able to see the planes is okay. It's something that you've gotta tune yourself to see. Brian is definitely right in saying you can't skip the foundations. Here's something else that helps me out from time-to-time. Fat pads will essentially give you pointers on where to add build-up. This, along with understanding…
Don't think of the doing the planes as suggested as a waste. If you can avoid the habit of being precious with your own work and being afraid to "waste work" or lose progress, you will advance quicker. You can't really lose progress that you've made because it is internal progress, rather than progress on an individual…
What do you mean you can't see the face like that? Are you unable to physically see this and recreate this: Not to make assumptions, but I'm hoping you're not being lazy and just not willing to take the time to make the planes. You will be worlds ahead and make the beginning of most of your human characters easier if you…
You've definitely got do get the basic facial forms down first. Look at the shape of the human skull and compare it to your sculpt. Also look at the planes of the face. You're definitely trying to detail her way too much so early on. I get that hair is great for visualizing the final piece, but that doesn't work if you…