I actually agree with this, mainly because many icon's/loading screens portray items different to the actual ingame, this can cause bad reactions to people when they notice their ingame item does not look like what they saw before (I'm guessing a majority of people pay more attention to promotional images than the actual…
Looks pretty good. But I guess we don't need to see what slot is it, it's not important, But if we will get thumbnails from dota render it will be great, so we will see quality and we will see what slot is it. "Set" thing is good too. I don't agree with KungFuPanda, it's workshop, not store. We don't sale something. It's…
LOL. I mean, if people are already just looking at marketing images and not bothering to scroll a few images down to look at the in-game ones, it'd be pretty hard to convince them to download a mod to see your items wouldnt it :P If something like the DotaHattery would work, then we pretty much have an ideal solution…
@Andrew Even so, it would be nice to have a free cam in the protrait for people who want to have the actual view icon. Personally I don't like the "Advertise to consumers" because I suspect that they just vote based on marketing images rather than actual ingame stuff. (Side note: DotaHattery is probably the best way to let…
You and Andrew are pretty much right - it's all pretty much self imposed, but it's also driven by the sheer amount of competition. Lots of artists fighting for very few chances to get their items into the game, so its natural to find ways to maximise our chances by doing everything we can. I'm thinking that this mentality…