I wrote a FPS control script for Unity particles, since unity by defaults hard codes a smooth linear interpolation to all the particle effect stuff. Easy to set the frame rate now... Works on any and all particle systems. :D WHOO!
First time posting my art on Polycount! I've been working on a character that I eventually want to submit to the Unity asset store. I'm also learning Unity as I go about the little project, so its taking me a little longer setting it all up. I would love to get some feedback=)…
https://dl.dropboxusercontent.com/u/17851672/Webarif/Webarif.html so i tried unity last night from the same scene i have unreal 4 http://www.polycount.com/forum/showpost.php?p=2220039&postcount=30 somehow the reflection range bit different despite using same rough map. what is the base shading in unity? is it GGX or blinn…