This is my version, and fan art works at the Gray Fox from Metal Gear I decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering I used xoliulshader 2 screenshot made from 3DSMax viewport This is character have four…
Thanks! I appreciate that. As for tips with texturing, I would say using reference is one of the biggest things. Look up pictures with whatever material you want to recreate and study it. Searching for tutorials is also extremely helpful both on subscription sites (like digital tutors) and public stuff like YouTube. I…