Loving everything about that Q-Bee Lazar, stunning work all around! We just submitted a Dota 2 set for Medusa, a hero we feel doesn't get as much love as she should, so go check it out on the Workshop! If anyone is interested, there are also some documentation over our thread over here!
Crosspost from my character thread: Got a good base for the head and face done, thanks to lots of feedback help! I'm on to costuming now and I'll revisit the face for a detail pass later. Come check out my hideously ugly first versions at my thread! http://polycount.com/discussion/160570/character-help-modern-celtic-hero…
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in…
Some slow progress on the hero. I have completed the high poly and have also completed the low poly! yay! Now, just arranging the UV layouts. :3 She is currently sitting at 33k. After this, I will bake and give it to the rigger and move on to the third character. I will be using Marvellous Designer for it, for practice and…
Meet Fu Yu the Fish!!!! The team and I's (Simon Boxer-concept art, Anwar Bey-Taylor-model/texture, Chay Johansson-Rigs/animation) new Dota2 work is a submission for the upcoming New Bloom Festival for Chinese New Year!! He is a wonderful good fortune fish that is full of life and ready for action! In the game Fu Yu assists…