Working on hardsurface in Zbrush. Took a Destiny helmet concept and made minor tweaks. Still texturing then I'm going to do the low poly and play with PBR.
I've been working on the helmet texture (and updating the bow texture, added spec etc.) I still need to go through and create my gloss map for the helmet, but I'll be starting up on the Alt texture for the hood up mesh next. These shots are still done in Marmoset though, so once I get my textures at a solid state, I'll…
Beautiful Master Chief helmet, dummyou. As for me, added the straps and side supports to the backpack. Character is coming along nicely. Follow progress here: http://www.polycount.com/forum/showthread.php?t=145858
probaly the 3rd revision ive done with this character Jetpack Man, been modelling a high poly model to practice Normal baking. just have a helmet to do and the ill be ready to work on the low poly.
Practicing with PBR and wanted to model a Boba Fett Helmet :P Feel free to let me know what you think here: http://www.polycount.com/forum/showthread.php?t=149318 Model below is displayed in Unreal 4.6
I really dig this! This is something I've been doodling the last 2 weeks or so as hard surface practice and to learn the Zmodeler tools because I don't want to be a lazy fuck who doesn't learn new tools. I like the helmet and the torso not sure about the rest. We'll see.
Whew! Some awesome work being posted! Cross posting - http://www.polycount.com/forum/showthread.php?p=2284904#post2284904 Working on a new Archer Set for the Chivalry workshop store, finished up the initial bakes for the Helmet (and alt) and now going on to the longbow before cleaning up the bakes and starting textures.
jfitch: Love the style! I feel like his knees are pointing to far away from each other, looks like an uncomfortable stance. could be the angle though. yaxx: that is all kinds of creepy. I love his toothy grin, would love to see some textures :) Baj: Your cloth has me drooling. I'm really looking forward to the final. And…
Here is a first pass at the diffuse and normal for the Archer Longbow set I am working on for the Chivalry workshop. I still need to clean up some of the normal map (the leather needs some lovin) and then I need to create the spec map. Once that is done I can finally focus on the helmet and then rig everything up and test…
Rubus: I used this video as a reference for having it on the right side of the hip: [ame="https://www.youtube.com/watch?v=94c88HfACfQ"]https://www.youtube.com/watch?v=94c88HfACfQ[/ame] Although I'm not completely sure about that choice, maybe it would just have felt more right to have it on the left.. so to say. :P…