Wow thanks for the kind words fellows, ArcanHell Thanks indeed fellow, here is what I did. 1.I used the tangent space normals' green channel with a multiplied a ao at 45% as the base 2. Did lines over the base in paint tool sai and set that layer to soft light. 3.I duplicated the base layer, shaded it red at vivid light at…
working on pilot characters in zbrush for our game brigador. my goal here was to make it as purely zbrush driven with a minimum of futzing with rendering. so nothing fancy, just matcaps and screencapping the preview render. then i pull it into photoshop and put on roughly 4 adjustment layers, and that's it, no other work.…