Got some great feedback on the hangouts, still 100% procedural within substance designer:) Calling this final and done :) Still working on brick and wood :) - let me know what you think!
You are correct. I have it set up so I can adjust brick tiles, edge damage, wear and tear, colors, etc just by adjusting some sliders. Really enjoying making textures in Substance Designer :)
Super amazing stuff guys! So inspiring! @Millenia: Oh my god! That is one awesome spaceship! D: Amazing work! @mospheric: Looking great man! That's some nice brick! :) Crosspost from my thread: http://www.polycount.com/forum/showthread.php?p=2218143#post2218143
Hi Guys, I'm trying to get better at making modular buildings. Below is using a tiling texture for the brick and 2 separate atlases for the windows etc. Using PBR and rendering in Marmoset. Any feedback on what you guys think and how this could be improved would be greatly appreciated!
Brick texture made in Substance Designer. Fully procedural, size 1024x1024. Lighting is done in UE4, I use two set of textures that I blend with a worldspace mask (triplanar projection, I use the same Substance as base, one being the clean version and the other one being broken).
Crosspost from my thread : http://www.polycount.com/forum/showthread.php?t=120358 "So, finally started with substance designer. Made a basic brick tile texture, inspired from The Order's artwork. Here's the screenshot, along with a very unorganized substance graph. Have to be more organized from next time."