Here is some fun with Marmoset. 3D scan store were giving away a free scan so i thought i might push Marmoset to see how close it can get to Modo renderer. It's not 100% accurate but it's good results for realtime.
Trying out variations on my tiling texture for more dirty pieces of machinery.. I may end up really pushing the damp moss and tarnish into it, However i am trying to make these textures multidirectional so i can use them everywhere.
@ TomGT : I really dig that Mushroom Golem. Decided to push this a little further and have the spiders coming out of her face. Played around with the crown a bit.... I suffer from pretty intense arachnophobia...so this is pretty much a nightmare to work on. more soon.
Hey Guys! Wanted to push the limits of what real-time rendering can do. So I'm starting with the first challenge from 3drender.com , the bowl of fruit and doing it up in Unreal 4. Comments are very welcome Modeled by Dan Wade Texture/Materials & Lighting by me :) Cheers!
Hey timetodoit! You will need some more supporting edgeloops to define those corners. Imagine the edges to push those polys into place. I recommend digging through the how u model dem shapes thread. You can find a lot a great tips and tricks on modeling tough shapes, cutouts etc. Cheers
Calling this material study done now. :) Changed the pattern generator and transformed it a bit to push the chips to the corners to get a more realistic result. Planning on doing a few more of these as I'm really enjoying playing about in Designer. SD5 project file available for download on my ArtStation:…
Been doodling this in 3ds Max on and off in work downtime, hard to get time to do personal work anymore. Concept of a cheap workhorse of a small remotely operated robot about the size of a medium - small dog. Something you could just bolt tools, equipment on to etc. Will texture but unsure if I wasn't to push it further…
Just finished this WW2 Entrenching shovel. I wanted to work on something that I could really push the texturing and material definitions but that wouldn't take me a huge amount of time. Something to get back in the swing of things.Hand textured using photoshop brushes only and NDO for the normal map from greyscale…
At the moment, I'm working on an Anthropomorphic Pig character for a Wind in the Willows inspired game at my University. I'm going to give him a tight vest (to show his folds), an apron below the waist, trousers and boots. I'm not sure if it'll look early 1900's enough though, any advice? (I'm also trying to push myself to…
Posting a WIP of my Owlkar Medium Used: .007 Led Pencil Prisma Colored Pencil Gouache Paint Photoshop Medium Used: .007 Led Pencil Prisma Colored Pencil Gouache Paint Photoshop So I pushed the shape a bit more in the model to get a funner silhouette. still playing with the base a bit but I got it to a point where I like it…