@MagicFlyingBus - Thanks for the question. Its a matter of creating rock like shapes and using a Tile Sampler or Tile Generator to scatter them around and overlap them. @capone - Thanks for the feedback, its really appreciated. I will keep it in mind in the future :-). @Jaykrass - Thanks! All in due time. @Mr-Brett -…
PHILWINKEL - This snow was created using a Spec/Gloss workflow. I treated the Specular channel much like I do other Dialetric materials by giving it a RGB of around 55 - 60 and completely desaturated. I did toy around with putting some color into the spec but it felt fake and made it feel more like ice than snow so I…
Wow thanks for all the kind words! Glad you like how it turned out :) IlyaIvanovArt - I am not sure what to do next, still thinking on that, any suggestions/ideas? I am open to them. SanderDL - Thats really interesting! If I make something similar in the future I will remember that. ArtbyV - What Quack! said. I export my…
Thanks rogelio this is exactly the kind of thing I was looking for. I just got off work so I'm definitely gonna take some time off and go through all the stuff on your channel. @Josh, alright man you promised, I'm definitely going to be waiting on that tutorial now :)! Haha I'm sort of a tutorial junkie, I love seeing the…
@EvanL - Okay yeh this makes sense and this is behaving as expected with Tile Sampler. You do have to counter the scale when you are increasing or decreasing the amount in X and Y. But I dont see this as a problem per say because in other situations you may want the behavior, I guess it depends on what you are trying to…
Good ole NYC Subways. I talked with Josh in person; I work with him. Basically I was mentioning how the gloss/cosine seems to created in a way that feels like theres dirt on every tile, which would be great for a tile texture in something like a heavily trafficked construction site. But for regular dirty subways, some more…
BLEEBBLOOP - Hey there! 1. In this particular case I am using a "Height To Normal Blend". The height map plugs into the top and the bottom I plug in a "Normal" node. I do this so I when save out the normal map texture it doesn't export with an alpha baked in. This is just one way to do it. What normal map strength are you…
Been following your fantastic work for a while Josh, one of the main inspirations out there regarding Substance. I bought your herringbone tutorial session and actually think the price was just about right for the quality of the lessons. I was tempted by the 1-1 lessons actually but it seems limited in numbers and a one…
@EvanL - thank you! I really appreciate that and I am glad you are looking forward to it :smiley: As far as the pattern generation nodes go I would say the Tile Sampler node is my go to, easily hands down. I use it at work and at home 95% of the time. The last time I used anything else was the wood flooring I did a while…