Farfarer's vertex normal toolkit and texel density toolkit, Seneca's scripts are must. And yes, when they tear out a lot of useful stuff there is no point in buying it, you can download Blender and enjoy more features for free.
How does the stock Modo modeling tools compare to Maya LT w/ MEL? I'm trying to figure out which route to go. I've heard modo's tools are best in class, but I've also heard a lot of that rely's on scripts.
*Python editor, third-party scripts, and third-party plugins unavailable it's like Maya without MEL. Or any 3d package really but.... I just can't imagine using modo without them. I'd recommend buying the full package on sale.
Any chance at some point in the future modo indie will have python scripting? Its been mentioned a few times but no one has actually asked; as a tech animator this pretty much stops me buying. I will be picking up mari though =D
I don't think this is a valid solution. What if someone writes a super useful script the day after the list is compiled? It's going to be a maintenance headache for the Foundry and a hassle for end users. Just limit access to the File I/O library or something. Then nobody can circumvent the limitations on export. Done.
Could anyone do a quick Mari vs Substance Painter? After reading all this thread I still have issues deciding if there's actually anything Mari can do that I cannot already do with SP... As others I would probably have given Modo a go but no script support is not acceptable.
Yeah, but limitations like no scripts, export file type / tri count affect everyone significantly. If the tools currently split into tabs could be modular that'd be amazing but I can't imagine how complicated that would be to do. Would probably be a support nightmare as well. I will say that it was good of them to upgrade…
modo have the most intuitive modeling, uving and rendering abilities in the app market imo. Also probably within the latest version it's pretty possible to handle vertex normals without need of scripts and thinking of whole other cool stuff modo supports(though not game-artist oriented but still a lot) this pricetag is…
This thread is a bit old but I just found it and I hope I can add some feedback. I've tried the demos of Modo 801 and recently 901. I love it. I'm interested in using it for game dev. I'm an indie. Modo full is not in my budget. Here's the problem with Modo indie for me. Scripts/plugins disabled: This alone is a…
There's only so much one can ask for before the answer is: "just get he full thing" This is one of the most balanced cheaper/accessible licenses I have seen so far. Scripts is one thing, that can possible get added or at least the ones people want (senecas, farfarers..ect), but at some point the answer is just going to…