You should do a Polycount colored theme :D UI Suggestion, I'd love it if you could minimize and expand the options and stats menus on the left, even better if you had them have a hotkey as well to expand and minimize (I'd use 1, 2, 3, 4).
i dunno whats going on but on my second attempt (my first was a character of similar complexity) with a 50k mesh it now calculates for 15 hours and is maybe one third through, in that time i could have made it myself :D also i ticked merge on import for the overlapping parts but it still packed them all unique.
One small feature request. Can we have a mode where the packing tries to fit everything in a rectangular bounding box? Not necessarily a square? I often need to create UVs that will be then used by Unity's lightmapper, which then does an atlas of all the UVs based on their bounding boxes (so even UVs that fit a rectangular…
added a new fixed version as beta branch ( "test" ) can someone check if the new test branch solves the problem? found the problem finaly. was a test thingy with drive d: i forgot to delete arghh uploading new version in some minutes ************ Update ************ * uploaded new patch for demo, release and bulk license…
Also the grouping system uses greens which are pretty close in shade to the default green colour every UV shell has. Should make the default colour for UV Shells White, and the default colour for overlapping UV shells black perhaps? Then have colours only for groups to prevent confusion :) Also an option to create a…
here a new update * fixed intersection test bug (bounds where not using the right epsilon, thanks to LeanderCorp ) * added progress bar as background of the status bar (many asked for it :D ) * status bar now shows more datas* after what solution the better one was found * the time when the last solution was found (total…
Dude, you're breaking the internet ! Taking all the good stuff from Headus plus feedback from people in the industry with actual pipelines ( oriented weather effects, ue4, snow etc ). This is going to kick some serious ass. Didn't have time to mess up with yet, but will do for sure. Would be cool to have a "shift+f" action…
Hi, first of all, thank you for coming up with this amazing tool :D I know this has been adressed and fixed before but I just downloaded the last version (1.7.5497.26482, correct me if I'm wrong) and still got the same error with the selection box. Maybe I'm doing something wrong, or maybe it's my pc, but it seemed…
i gave it a go yesterday after buying it when it came out. at the moment packing an object like a character with a limited amount of uv islands is still more efficient and faster by hand. I think this tools will probably really shine when it comes to very technical uvs with a lot of small bits. the speed is a bit too slow…
Hi folks, a small drawback while try to leave early access. As giveaway for all who bought the tool during early access i give away the commercial upgrade version for free. Because of that i can't leave early access that easy. Have to get in contact with steam to make the transition. The tool itself is finished so far and…