I use Mud as well and as far as I know you can only bake VDM to the same geo you sculpted it on, at least in Mudbox. It would be amazing if you could VDM bake objects to other surfaces like we do with normal maps.
@neox - I'll do some more tests on the matching. If you can't send the 3d files could you post a few more images? - the normal maps for both (just cut out to the region you are pointing at) - the wireframe with normals displayed? Cheers, Rob
@MICHAELF I'm don't totally understand your set up. If the leg is underneath the cloth, and you are just baking the cloth, why do you need the leg? You could always use the name matching and separate the objects that way. Legs with legs and pants with pants.
@huffer I think I may know what's going on with your bakes 1) MightyBake assumes that you are using the 'import normals' setting inside UE. 2) When you are choosing 'compute normals' because your mesh is hard edged, it breaks the normals. This creates flat surfaces that align with the other packages. 3) When you make your…
@Leksey I've baked your objects a few times and here's a few notes 1) Have you installed the mighty bake shelf for maya? If you use it to export the low, you will get rid of the subtle cross within the sunken shape. 2) Are you baking 16-bit? 8-bit maps (which Maya uses for their viewport) will have artifacting like you…
@Tzur_H We just added name matching in the last release. I'm just finalizing our rounded edge solution which will be out next release. If you try it out, please post if you find something that blocks or frustrates you so we can fix it.
It should work fine, although I haven't tested it. Especially in Maya, it should work correctly as long as you followed the required steps (lock normals and triangulate before export comes to mind. IDK if the shelf does this for you.) I don't know if it will display the normal map correctly in Max but if you import the Max…
@gloriousczar - Thanks for explaining it in more detail. I've downloaded the file and will take a look. Feel free to remove it if you want. I think I know what you are looking for, you'd like to bake the AO map directly based off the high-res mesh instead of as a transfer to the low-res one. If you are using the Maya…