Ah interesting :D I don't see it as two helmets, maybe it's hard to see it for the moment, but I've done two layers of lenses, the zone in between will hold the liquid. In the cheeks of the helmet I've done the kind of pump thing, with the tubing going from it to the underside of the lenses area. In my mind, you put the…
Hahaha yes, I saw it while I was taking the screenshots :D "Daaamn, they so going to see it again :P" ! The meshes is pretty ugly on some parts, I'll clean it before the bakes. My toolbag 2 scene had a hard time moving smoothy, too many zbrushed piece, even after decimation it was too heavy :/ Thank you, hope you'll all…
Calling this done! :D I was not aiming at game rez , so it's pretty high on both polycount and texture size! Stats : -4k Albedo/Microsurface/Reflectivity/Normal for the whole helmet. -1k for the HUD on the visor -43399 tris You can kind a little more here (Don't want to flood too much here! ) :…