Added in more detail to the well and began sculpting the buckets only added damage to the edges still need to add wood grain and add a bit more damage to the metal. Z brush Screenshots Also began blocking out the lion head getting the features to look right ad the moment before any damage or noise is added to it.
Have created my base mesh for the lion head and have set-up the well in zbrush ready to sculpt. Before making the base mesh gathered reference to help with getting the correct form for the face before enhancing it in zbrush and to get a idea of how much detail is in lion head statues. Added in as much detail possible for…
For my Portfolio piece I will be sculpting a diorama piece of an well concept and will at the end be put into Unreal 4 Engine. Chosen Concept Gathered some visual reference to help with final piece general visual reference was gathered looking at different styles of pillars and damage detail and crack patterns. Columns…
hey man good start you have some nice textures.. the lion dose need work.. i would grab a new poly sphere and just try to get the chunky square shape of the nose and then the head eyes look at reference.. and once you have the right feel to the shapes then put your noes (which is simple when you look at it) and eyes.. put…
Bricks do feel better now. I really like the concept too. This is probably a good portfolio piece to have :poly142: As for breakdown: I am not sure that by using tiling textures on this asset you optimize it in any way(apart from the ropes). Unless this asset is a part of a similar objects set and those tiling textures are…