Slosh that is where the 230 dollar/day rate comes from. 230 a day is what you would have to charge, 5 days a week 52 weeks a year to make 60k a year. First, nobody wants to work 5 days a week 52 weeks year, so right there we are already charging less than a salaried employee. Second, no benefits. This can be a big one for…
I'm going to edit what was a fairly long comment since talking about healthcare is pretty off the original topic, sorry about that. All I'll say is that healthcare bills are the number one reason for bankruptcy in the United States, so no, you basically would be insane not to have insurance even at high cost. Emergency…
I have the joy of having a relaxed work environment, where its not frowned on if i step out for 5 minutes to make a phone call, or to send an email off my phone. So thankfully my communication doesn't lag due to being "at work". Okkum is right though, if you cant communicate, and you miss deadlines that will reflect…
Yeah, these are the worst. I've been asked a few time and you can't make a living out of these. I would never accept not getting paid or getting paid *once it hopefuly works someday*. Thanks for sharing your own experience !
There's not a single experience that could sum it up other than it usually doesn't end well. When commute, work, sleep and everything else an average person does is done you're probably left with 4 hours to work for your client. I'm guessing it's probably hard to stay motivated when you're working 12 hour days and have no…
we created a new workflow for us here, pretty much no texturepainting involved. Because its almost impossible to either find the people for painting or getting the budget for the time spent to texturize it. So what you see is simple polypaint + bakes. No classical handpainting of the textures.
@Justin Meisse I don't think working fulltime + freelance is for everyone. I mainly do it because I was just working on my own personal projects outside of work anyway, and the wife prefers I'm at least making money doing the same stuff. :) I also don't have kids so I think I have more free time than my co-workers. When I…
Hah, I read Ambershee's profile, mercenary technical designer lol That's what I do/did for a few years with the exact same setup; working as a freelance consultant in-house for studios. I made more money that way than I ever could have being a staff employee. It started because I am not a big fan of specialization. I like…
Slosh That's strange, I have not been freelancing for long but so far, my schedule are waaay more flexible that at work. I rarely do any overtime (wich I was doing a lot on my studio position!) and I am not at all working twice as much to keep up with the lifestyle I had when working in studio. Actually I have been making…
I'm a graphic designer by trade, so I don't have any experience working in the 3d/gaming industry yet (save for a couple of odd freelance gigs). That said, I've always found the environment in a studio, particularly one where you are surrounded by people who are objectively better than you at what they do, is invaluable as…