Simon Warwick, Rocksteady, Lead Animator on Batman, shows you how to animate with HIK in Maya. [ame]www.youtube.com/watch?v=mEHs9BAUj8M[/ame] Custom Motionbuilder Facial Rig tutorial: Part 1 http://www.3dtotal.com/index_tutorial_detailed.php?id=1647#.U_jaqfldV8F [vv]56744160[/vv]
I am a fan of this idea and thought about making a thread for awhile, glad someone did =), so here is a bunch of links i have bookmarked. Blogs http://morganloomis.com/ http://td-matt.blogspot.co.uk/ <-No updates for years but some good info http://www.marcuskrautwurst.com/ Other http://www.riggingdojo.com/…
I'm currently stuck on a custom rigging script as I don't know how to design it. I'm working on a custom auto-rigger in Maya, rather simple, that match the requirements of one of my game project. So it's a not a tool dedicated to match every case possible. Before explaining my problem, here is how my script is used : -…
Nice Pole Vector Knee setup, Denny. Looks like a winner ____________ QiqTools - Demonstration Some impressive stuff going on in this demo But, you might want to lower or Mute the volume before watching this [ame="http://www.youtube.com/watch?v=LcSdsgqML-E"]Character Rigging and Animation Production with QiqTools® for…
Hello everyone, i'm still a beginner with rigging and now i have a problem with blending between IK and FK which i can't solve by myself. I set up a global controller with an attribute holder and did the constraints on my chains and set up the wire parameters. but instead of going fully with the FK or IK chain the original…
So I rigged a low poly character that has a cape/scarf thing with a few controllers to fix penetrations issues. The scarf has thickness, and the problem is that in some poses the polygons on the underside penetrate the polygons on the top, creating some weird shadow issues. For now, resetting the controllers and posing the…
riot: It does not matter how many rigs you use in Maya, as long as the skeleton of both meshes uses the same root bone. For example: Root - Pelvis - Skateboard You then drive each chain in whatever way you prefer. Just make sure not to set keyframes on this export skeleton. Keyframe controllers. This makes sure the FBX…
[vv]71463530[/vv] Description Of Facial Action Coding System http://face-and-emotion.com/dataface/facs/description.jsp Explore the human body in interactive 3D https://www.biodigital.com/ Dinosaur Skeletons http://www.skeletaldrawing.com/ Maya rigging wiki https://sites.google.com/site/mayariggingwiki/anatomy DPK…
Figured id xpost from the tech art waywo thread since its rigging related I started learning the maya api and decided to write a skin weight save/loader. Needs optimizing but pretty happy with it so far. It queries the skinCluster node for the weight values and then uses setAttr to reapply the weights, i could have used…