Something else I noticed last night in 2018.2.2. 1. Create some height detail on your mesh. 2. Export the normal map, reimport and apply it to the mesh 3. Bake AO and Curvature. Expected Result: AO and Curvature bakes have the added normal map detail. This no longer works for me. Has the workflow been updated and I'm just…
[size=+3]SP 1.4[/size] Changes: [Export] Add additional maps (bakes) in the list of the available exportable maps [Shelf] Use sbsar materials as Painter materials automatically [Shelf] Allow to use custom Shelf paths [Shelf] Change the minimum size of the Shelf window [Shelf] New content : 20 new smart materials…
2.1.0 Substance Painter 2.1 is now available and with it comes a whole lot of new features and even a new platform! You heard right, Substance Painter is now available for Linux! This is the first of a series of releases geared towards VFX and high-end 3D work. Here is the full changelist: Changes : - Linux Support…
I have to say, thank you Allegorithmic for this awesome tool. I'm using SP for almost two years now and it completely changed my quality of work. I really wouldn't know how to even come close to that with any other tool on the market. One thing that would ease my workflow, the AO and Curvature maps that are baked within SP…
SP 2.3.0 The 2.3 version brings a full Photoshop export path from Substance Painter. Layers, masks and blending modes can now be transferred to Photoshop and each individual channel is exported in its own PSD. Although we believe Substance is the future of texturing, Adobe Photoshop remains the pivot of many artists'…
SP 2.5.1 This release fixes regressions encountered in 2.5.0 Fixed: - [Mac] Wacom tablet input broken in 3D and 2D view - [Bakers] Matching by name doesn't work anymore - [Bakers] "Average Normals" setting doesn't work anymore - [Iray] Incorrect rendering with missing baked normal map - [Iray] Color Profiles behave…
SP 2017.3.1 Substance Painter 2017.3.1 hot-fix release is now available! Multiple crahses and regression introduced with 2017.3 should now be fixed. Changes: * [Export] Allow to export the mesh from a project * [Shelf] Remove "Sub-Shelf" from the tabs titles * Save post-process settings in templates * Make the TDR message…
2.0.4/2.0.5 Changes: * Improve mesh collisions and optimize wireframe rendering * Improve performances and memory management with big projects * Improve slider precision and stepping * [UI] Update engine only when validating a slider (not when entering a value) * [UI] Move Iray switch to a dedicated button in the main…
[SIZE=+3]SP 1.4.1[/SIZE] Changes:* [Viewport] Allow to dock panels side by side * [Effect] Add a background and a ruler for the level effect * [Effect] Add a Paint effect that allow to work over other effect Fixes:* [Shelf] Thumbnail generation is broken if no project is open * [Shelf] Material preset preview fail to…