SD 4.5.1 We just released a hotfix for SD 4.5: * [Mac]Crash when opening graph * [Mac] When creating a new Substance * [Library] Icons broken when using Aliases * [Library] Creating a new filter with a folder selected does not put the filter inside the folder * [Library] use "keyword" data in sbsar as "tag" for the library…
SD 5.0.2 Known issue: • [Windows 8] Drag and drop doesn't work at first launch. Restart SD should solve it. Changes: • [Library] Add normal control in material_adjustment_blend • [Library] Add blending option for normal in material_color_blend • [Ui] Upgrade to Qt 5.4.1 Fixes: • [Crash] OSX 10.9 and 10.10 in FreeImage •…
Glad to hear about all the changes and fixes. Is it possible now to force 16 bit processing throughout the graph? Even if a .sbs graph root is set to 16bits, I'm getting a couple of issues: Issue #1: - When 'specializing' a graph, the newly generated graph is always 8bits from start to end (including the main target graph…
SD 5.4.0 Main Changes * High-DPI resolution scaling support: 4K monitors are now supported! * Artstation export * Call Python scripts before and after Export and Save actions * New bakers: * Transfer texture from Mesh: you can now reproject your textures (including normal maps), on a mesh with different UVs. * Position…
Substance Designer 6.0.1 Fixes: * [Bakers] Normal Map from mesh (world space) is flipped on Y axis * [Bakers] Baking a mesh with no UV fails to report error * [Bakers] Average normal doesn't work * [Bakers] SD crashes when baking AO with a specific mesh * [Bakers] Output format is not restored properly * [Text] custom font…
SD 2017.2.1 - 2017.2.2 Fixed: * [Content] Typos in "Directional ..." nodes * [Content] Various Typos * [Content] Tile Sampler is set to "Absolute 32 bit" * [Content] Shape Mapper: visible artefacts on the shape border in some cases * [Content] tiling and "Non-Square Expansion" parameters in Polygon 1 are broken * [Content]…
SD 5.6.0 Changes: * [Graph] Add "Copy Node information to the clipboard" option on contextual menu * [Iray] Integrate IRay SDK 2016.2 for Pascal architecture Support * [3d View] Add a "reset camera position" option * [Preferences] [UI] Add an option in Preferences to disable the High-DPI detection * [Content] Added new…
SD 5.5.1 Changes: * [Iray] Add "IQ" mode for cloud rendering * [Iray] Update to Iray SDK 2016.1.5 Fixes: * [MDL] View in 3D View does not work properly the first time * [MDL] gradient_interpolation_linear is not exported with the full path * [MDL] newly created frame bottom right corner is exactly aligned with the related…
SD 5.5.2 Changes: * [MDL] Propagate SBS Graph default values to SBS Graph Node instance in MDL Graph * [MDL] Support Drag&Drop of SBSAR graph * [IRay] upgrade to SDK 2016.1.6 (261500.16187) * [sbsrender] Optimise the memory management of sbsrender to match the Player performances * [3D View] Allow the widget size to be…
SD 2018.2 Summer is finally here! And our Substance Designer release will definitely keep you from the sun. With a fresh new look and tons of new content, the Substance Designer Summer 2018 release will be your best material authoring companion. You can find more information about all the new features and improvements in…