Wow really lovely stage you got there. I love the light from above especially. And awesome Egyptian eagle too! Although I think the specular from the pillars doesn't match with the material of the environment (sandish stone).
Nice Jakob! I like the rendering of the bolts. The underside of the grip looks a little unclear. Almost reads as a wrap or something. The blade is a bit sketchy too. I would try using a larger brush when you blend for smooth surfaces.
Thanks. Yeah I know what you mean, I'm not too clued up on web layout and such. I'm not too happy with the layout but I'm going to try and have a play about with it and see if I can get something better. Cheers for the heads up!
I got some time tonight to see that some people join the subject :) I Love to see how everybody works hard on this ! Here what I did tonight : High poly sculpt+low poly model on the stairs :poly142: Any feedback will be good (thank you !)
You can barely make out the name Tore Wesolowski at the bottom of the image. Found this artstation link http://www.artstation.com/artist/Torewesolowskidesign On another note, I also found the image here along with a lot of other badass concepts.…
Dethling - Thank you :) I'm a bit slow at the moment but i will try to be faster later :) Garasin - Thanks man, good work too ;) For the quixel suite, il bought it but the beta is free (if i'm right) and the older is too ! (http://quixel.se/) Here is the light version for the hatche with a plane instead of the brute mesh,…
I used the method in this video here: http://vimeo.com/40528742 There are probably other, more effective methods out there, but for still frames, this is still pretty decent. http://www.laurenscorijn.com/articles/ambient-occlusion-baking I also found this tutorial which bakes out an AO for you to use as a custom texture,…
Thanks, but thats the standard 3dMax Mental-Ray water. :) @Jakob: looks nice, only three points stand out for me: 1. It seems the blade itself has no width, I would add a little bit to it. 2. Same goes for the grip, the top/bottom edge seems to sharp 2. You have a few "Butterfly" effects on your texture, especially on the…
Most engines nows a days are fairly cheap and work on a monthly subscription basis so you could certainly gain access to something like CryEngine or Unreal fairly cheaply for a period of time. There are options like Unity as well which is a freemium Engine. It doesn't come with all the bells and whistles but it is easy to…
Sylver - Things are looking good. At the moment I would play with the roughness values of your materials, things are looking pretty shiny. Personally I like to add a constant and value and adjust it in the engine until I find the right value, then I try to create a similar value with variations in Photoshop. And watch out…