Modo is my favorite, Blender is more than fine for its price but requires an open mind and unless you actually give me a substantial amount of money, I won't subject myself to Maya ever again.
Not likely. A massive crap ton of people use Blender, but that doesn't see use in large studios. Pretty sure the reasons why Autodesk tools dominate the industry are fairly distinct from proliferation or even the effectiveness of the tools.
Modos trackball rotation would be so much better if they would implement angle snapping for it (like found in ZBrush, 3DCoat, Sculptris, and Blender). I find it very disorienting without a way to get the viewport back into an exact position.
coming from Max that was the most shocking thing going into Modo & Blender; so much screen realestate taken up by UI but I'm sure you can customize it all to your liking. It looks like that Max screenshot was 'customized' to make it look more cluttered ;)
I think after trying both Blender and Modo, I've decided to stick with Modo. Both tools are great but Modo just feels more fluid to me... not to mention all the cool features including Meshfusion!! Just wish I had more time to learn it XO
@ Neox have you seen this Blender UV tutorial yet? if not its around 25 minutes and in my opinion totally worth seeing. [ame]https://www.youtube.com/watch?v=AqIO6asEytc[/ame] for the straightening -this addon is a total joy [ame]https://www.youtube.com/watch?v=VYZnGIql2UI[/ame]
I have noticed that Blender recalculates normals every time you switch from edit mode to object mode. Another thing I noticed is that normal edits also get overwritten by object modifiers. How to manage normals ? Cant find a custom normals feature. ty
I used to be Maya user primarily during uni and consider myself as quite experienced user, however after trying Modo I dont see myself using Maya as primary package ever again, unless have to at work. Cant speak of blender, I never tried it properly.
Just a curious question, since Blender and MODO have been talked about more recently How flexible are pipelines now days, now I know this will be different from company to company but is there a general trend for companies to have a more flexible pipeline than they used to? Sorry if this is a bad question.
personally out of those 3 i would choose maya, it is what is going to fit into the pipeline the best. Blender is free so you can always use it along side, but what is really good is maya as your main package, than use modo for any more complicated modeling work. Also you dont need to understand 100% of a app, look at maya…