I've been moving so I just get some stuff when I can. Doesn't help that I've come down with the flu as well. Anyways pretty big update today. Added some much needed detail, changed the composition, worked on the lighting and material definition. Lighting, adding the tree, tags on the tree, banners on the door, and…
Hey ya'll. My goal is to get a small portion of all of this done, mainly the middle area. I've finally got the tree in Unreal 4, and the bake is finally looking nice. Now I have to figure out how I'm going to do the diffuse/gloss/spec as I don't have a lot of experience with that. The colors probably won't end up working…
Zocky, that sucks man. Scene is looking pretty good so far. I like the tops of the columns. I'll be adding something like that when I go through on the detail pass. Update for me. Trying to finish all the big stuff before moving on to the details. Pretty happy so far. I've made some test lightmaps and the results are…
Nice start there Jon! Hm yeah, i should go out and take some photos for textures as well one of these days... Some more progress from me: 3 more days to go....guess i still have time for some details here and there.... Also, been having weird problem in unreal editor 4... in viewport, all looks well, when i hit "simulate"…
Deathrey - awesome job, love that foliage and glowing effect :D Zocky - Looking good man, looks like you have a light map issue under the those (side roofs, for a lack of a better name) other thank that, pretty sweet. nice weather and atmosphere too. Breakkneck - Texture are looking awesome, looking forward to the rest of…
I did start the whole scene a while ago on UDK, this month noob challenge could be an opportuniy to get back on it, and make it on UE4. I was trying to get a bit of an unsual style for me, a mix between realistic and handpainted textures. I am currently re working the textures for PBR (Done the ground, and the roof tiles,…
Been a few days but I have been busy with school work. Still just chugging away at this but as I said my intent isn't to be fast but to make this prop look really good. Continuing to sculpt away at the bricks on the well. Went back and deleted most of it and just duplicated the group of bricks I had been working on. Now…
Ground is one mesh and the stairs are another mesh. They both use tileable texture though. For stairs, for such simple scene, making modular stairs i think would be just in my way + it would actually do be more bad then good, since i'd have to make 2 meshes at the very least (straight + corner). In some other case, i might…
I am fairly slow going with this project but I don't think it is necessarily a bad thing as this is all for the learning process. However, just continuing to make progress on the high-res sculpt. I think I am going to fixate on the area in-between the two statues near the left. Then duplicate those bricks around and then…
Welcome to the Monthly Noob Challenge April 2014 (17)! I'm testing out a secondary prop challenge for the month! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate…