Still alive, still occasionally making things. This is my latest folio piece, always good fun getting back to handpainted textures. I made it a little more interesting by putting it in Unity and adding cloth sim to the flag and got some wavy effect going with the foliage. Check it out on Artstation to see it in motion and…
Figured I'd dump some of the stuff that I'm working on for a current project; I'm part of a small team attempting to make a 3D platformer in the unreal engine and I'm the concept/texture guy. So here are some various environment concepts: And I'm closing in on a final design for the main character, here are the most recent…
I love the level of detail you have going on with the pig. The forehead, nose, ears, raw meat. It would help the dino to have that same level of texture loving. Like along its flanks, the detail level is very flat. The spine doesn't seem to blend well with the skin, maybe the skin needs to be more puckered. Might help to…
So the game that I have been working on has finally seen the light of day at AVCON, a local anime and videogame convention. Despite being at an incredibly early stage and having no real gameplay, it was pretty well received which makes me think taking it further would be a good idea. This was the final character model for…
I had better make a post about the game I've been working on for the past yearish, because its now on Steam in early access! It's called Phantom Halls and it's got spook. I was the 3D and texture artist on it - even ended up doing a bunch of concept art for it later. Truth be told I haven't even played it yet, I can only…
@Polynaught thanks for checking my stuff out, definitely have come some way since when I first started! The progress would look better if I hadn't neglected this thread so much... @Seth389 that MM Legends aesthetic was something I wanted for sure! @Justo I'll show you my settings in Blender, it's really nothing special.…